Hyperchrome Pity Calculator

Estimate robberies needed for your next Hyperchrome level and compare pity progression between big and small servers.

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Select Current Level
0
No Hyper
1
Level 1
2
Level 2
3
Level 3
4
Level 4
Server Type
Big Server (9+)
Small Server (0-8)
Current Big Server Pity

Big server pity is the baseline; reaching 100% guarantees an instant level-up.

%
Guaranteed Drop
224
robberies remaining
to reach HyperChrome Level 1
224
Total from 0%
224
Max Pity limit
1/179
Chance per Roll

Pities and Chances

HyperChromes are the rarest rewards from the bonus roulette. They come in 8 different colors, with most major robberies yielding a different color.

Players start with a Level 1 HyperChrome after their first successful roll, which can level up to a maximum of Level 5 as they roll more of that color. The chance of getting one is below 1% at base rates and depends on its current level. Level 5 HyperChromes cannot be leveled further.

Upon failing to obtain or evolve a HyperChrome, their pity to that color is increased by a small percentage (the higher the level, the smaller the percentage). If pity reaches 100% or above, the player is guaranteed to obtain or evolve their HyperChrome.

Production chance per roll varies by level, and pity to 100% is calculated as chance denominator × 1.25. Small/private servers run at 66% odds, so they require more rolls for the same pity.

Level Chance per Roll Approx. % Pity (Big Server) Pity (Small/Private)
1 1/179 ~0.558% 224 340
2 1/378 ~0.265% 473 716
3 1/608 ~0.165% 760 1152
4 1/696 ~0.144% 870 1319
5 1/1068 ~0.094% 1335 2023

Hyperchrome Colors by Robbery

Each robbery drops a specific HyperChrome color.

Red
HyperRed
Tomb
Orange
HyperOrange
Museum
Yellow
HyperYellow
Cargo / Passenger Train
Green
HyperGreen
Crater / Rising City Bank
Diamond
HyperDiamond
Jewelry Store
Blue
HyperBlue
Cargo Plane
Purple
HyperPurple
Power Plant
Pink
HyperPink
Crown Jewel

Server Types

Big Server (9+ Players)
Public servers with 9 or more players. These use the standard production rates and provide the fastest pity progression towards your next HyperChrome level-up.
🔒 Small Server (0–8 Players)
Private or small public servers with 0–8 players. These run at 66% odds, requiring approximately 1.51× more robberies to reach the same pity as a big server.
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