Jailbreak Grinders
Estimate robberies needed for your next Hyperchrome level and compare pity progression between big and small servers.
Level 0 means you have no Hyperchrome yet.
Big server pity is the baseline; reaching 100% guarantees an instant level-up.
Pity percentages are server-mode specific (small and big % values are not 1:1 comparable).
HyperChromes are the rarest rewards from the bonus roulette. They come in 8 different colors, with most major robberies yielding a different color.
Players start with a Level 1 HyperChrome after their first successful roll, which can level up to a maximum of Level 5 as they roll more of that color. The chance of getting one is below 1% at base rates and depends on its current level. Level 5 HyperChromes cannot be leveled further.
Upon failing to obtain or evolve a HyperChrome, their pity to that color is increased by a small percentage (the higher the level, the smaller the percentage). If pity reaches 100% or above, the player is guaranteed to obtain or evolve their HyperChrome.
Production chance per roll varies by level, and pity to 100% is calculated as chance denominator × 1.25. Small/private servers run at 66% odds, so they require more rolls for the same pity.
| Level | Chance per Roll | Approx. % | Pity (Big Server) | Pity (Small/Private) |
|---|---|---|---|---|
| 1 | 1/179 | ~0.558% | 224 | 340 |
| 2 | 1/378 | ~0.265% | 473 | 716 |
| 3 | 1/608 | ~0.165% | 760 | 1152 |
| 4 | 1/696 | ~0.144% | 870 | 1319 |
| 5 | 1/1068 | ~0.094% | 1335 | 2023 |
Each robbery drops a specific HyperChrome color.







