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Hyperchrome Pity Calculator

Estimate robberies needed for your next Hyperchrome level and compare pity progression between big and small servers.

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Level 0 means you have no Hyperchrome yet.

Big server pity is the baseline; reaching 100% guarantees an instant level-up.

Pity percentages are server-mode specific (small and big % values are not 1:1 comparable).

Small Server
Result BIG SERVER (9+ PLAYERS)
0
robberies
remaining to reach HyperChrome Level 2
(from your current pity)
Helpful Tip
Enter your level and pity to get a calculation.
Total from 0% Pity
Max Pity (This Level)
Chance per Roll

Pities and Chances

HyperChromes are the rarest rewards from the bonus roulette. They come in 8 different colors, with most major robberies yielding a different color.

Players start with a Level 1 HyperChrome after their first successful roll, which can level up to a maximum of Level 5 as they roll more of that color. The chance of getting one is below 1% at base rates and depends on its current level. Level 5 HyperChromes cannot be leveled further.

Upon failing to obtain or evolve a HyperChrome, their pity to that color is increased by a small percentage (the higher the level, the smaller the percentage). If pity reaches 100% or above, the player is guaranteed to obtain or evolve their HyperChrome.

Production chance per roll varies by level, and pity to 100% is calculated as chance denominator × 1.25. Small/private servers run at 66% odds, so they require more rolls for the same pity.

Level Chance per Roll Approx. % Pity (Big Server) Pity (Small/Private)
11/179~0.558%224340
21/378~0.265%473716
31/608~0.165%7601152
41/696~0.144%8701319
51/1068~0.094%13352023

Hyperchrome Colors by Robbery

Each robbery drops a specific HyperChrome color.

Red
HyperRed
Tomb
Orange
HyperOrange
Museum
Yellow
HyperYellow
Cargo / Passenger Train
Green
HyperGreen
Crater / Rising City Bank
Diamond
HyperDiamond
Jewelry Store
Blue
HyperBlue
Cargo Plane
Purple
HyperPurple
Power Plant
Pink
HyperPink
Crown Jewel

Server Types

Big Server (9+ Players)
Public servers with 9 or more players. These use the standard production rates and provide the fastest pity progression towards your next HyperChrome level-up.
🔒 Small Server (0–8 Players)
Private or small public servers with 0–8 players. These run at 66% odds, requiring approximately 1.51× more robberies to reach the same pity as a big server.
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